I think it’s time we had a chat. Please, take a seat. No not on my lap, that’s weird, there is a chair over there in the corner.
OK, so you know when you’re out doing something and you just think “What am I doing? Why aren’t I at home watching Don’t trust the bitch in apartment 23?” Well today was one of those days. Well to be more specific I spent the day not really knowing what to do, I didn’t feel very productive but I had spent most of the day out doing various tasks and being productive and at the end of it when I could finally sit down and relax I didn’t really want to because I didn’t really know what I wanted to do.
I could have spent my time playing some Borderlands 2 but that game feels more like a chore than a game. Most of the time me and my friend Alfonzo have to pick up every shotgun we find to take to the local charity shop (Alfonzo believes in Karma and wants to help people) while Sketch and Yellow-Sabre do battle with the greatest evil of all. The greatest evil of all turns out to be the regular enemies in the game but they have managed to take castle grey skull and become masters of the universe. What happens when you’re a master of the universe you ask? You lose some of your clothing and become one of the most muscular beings in all universe. So the four of us have become pretty sick of Borderlands, mainly because the charity shop refuses to take anymore shotguns and Alfonzo feels like the game is pointless now.
We decided to play Starmade, however Yellow-Sabre has built the most overpowered ship possible so that he can defeat his ultimate nemesis Michael if he ever comes back on the game(There is a story behind this but we will get into it another day). Since Yellow-Sabre can destroy anything instantly the game has no purpose anymore and we gave up.
I finally decided to watch TV and noticed how most of it is awful until I watched an episode of Don’t trust the bitch in apartment 23 and at the end of it I said “Hey, that wasn’t that bad.” So yeah, maybe you should watch it sometime and maybe I should write a proper post at some point but hey I’m a busy man I have a whole first series to catch up on.
Game developers should always be trying to find that perfect game, the game that has everything everyone wants, except it seems like very few developers are actually trying to find that game. To be honest I don’t think it would ever be possible to make such a game because we would always have a problem with it in some way. People are different and enjoy different things so it seems better to remain limited in what game you’re going to make, choose the genre and then work off that.
When I saw the trailer for Overstrike a few years ago I thought it seemed like the perfect third person shooter because it had interesting weapons, co-op and humour. I can enjoy some of the blandest of games when they have co-op because I have a good group of friends that make it enjoyable and with the bonus of cool weapons and a sense of humour are added it seemed like things were going to go well for Overstrike. Continue Reading
Let’s all hop into my time machine; sadly it isn’t a nice well-made time machine that will take us where we need to go it’s more like the TARDIS from Doctor Who so it will most likely get the date wrong by a few decades.
We have landed in the 90’s, I’m not exactly sure what year because I don’t like running up to people and demanding to know what the date is like a basement dweller that lost track of time after trying to watch every episode of Doctor Who.
Anyway we can tell it’s the 90’s by the ten out of ten music and fashion. As we wander around we notice people insulting the idea of a PDA, “A calendar, address book and a clock all in one? Nobody will ever want one of these” Cries one man. “I apparently can also play games. Who would ever want to play cheap casual games when dedicated consoles can do a much better job?” replies the second man.
We all finally decide to break into someone’s house and play some PlayStation (or Nintendo 64) and enjoy the great collection of games, the first key thing we notice about the collection is that there are many different genres and they all have some excellent games, we can play anything from Doom to Spyro the Dragon. Yes there were some bad games but there were many more good games, the 90’s were a time where any genre did well and there were only a handful of first person shooters , it was a time when you could look at a game and say “That game is great, it has no flaws whatsoever.” Unlike modern games where you can easily see at least one of two problems with the game. Continue Reading
I had a dream. I had a dream about an interesting puzzle game where you have to pick up items and put them in certain places to progress but you also need to take a specific item to the exit with you. The puzzle to the game is working out what objects to move and what to leave or how to get back to certain items. I liked the idea of the game from what I saw but it probably would have been better if I had seen more than the tutorial. I hate tutorials.
Do you remember the days where you didn’t have to sit through a long tutorial to learn to play a game?
The game would have been designed to teach you the things you need to know as you progress so there is no need to play through a level that tries to tell you everything.
I have been playing Doom recently and the game designed so that the first level teaches you about killing the bad guys and finding secrets, then over time you learn about the different keys, teleporters, enemies and weapons. You’re probably thinking Doom doesn’t need a tutorial because it’s such a simple game, however if you compare the first level to the last level there is a difference. Doom is easy to play but hard to master, there is no need for a tutorial because you can start playing at any point, but in the later levels you will have a hard time because the levels are designed to be tricky. Also you have to remember this was a lot of people’s first attempt at an FPS ever, perhaps their first ever game and it didn’t have to teach you anything.
Splinter cell has a tutorial but it isn’t as bad since the game has a lot going on and it’s nice to try out all the moves and gadgets in a controlled environment. In Splinter Cell Pandora Tomorrow and Splinter Cell Chaos Theory the first level is designed to teach you how to play in a semi-controlled environment, you feel like you are playing the game and it feels rewarding despite the fact the level was designed for you to learn exactly what you did. I don’t mind having the text boxes popping up to tell me how to play since they don’t stop the game and they are genuinely useful when you don’t know how to play. If the first three Splinter Cell games managed to teach you how to play in the first level I don’t see why games like Call of Duty need a tutorial.
Why is it that console games go overboard with the tutorials? How many games have a message that pops up to tell the player?
Unless you have a ground breaking new game mechanic you don’t need to teach us anything. “LS to move!” Seriously I don’t need you to tell me how to move! A controller only has a few buttons and if you use your common sense you’re probably going to try the stick first and on top of that LS? You’re not even telling the player it’s the stick on the left, you’re just assuming that they know LS means left stick. Why don’t you assume we’re not retarded?
So I have been playing a bit of Halo this week, A bit too much Halo.
I started off by playing Halo 4 multiplayer and getting annoyed at how bad my team was. I’m not usually competitive on Halo but with Halo 4 I noticed that I seem to take it more ‘seriously’. So after completing my match with Incompe-team (A combination of incompetent and team, obviously) I decided that I should play Halo 3 and see if it was any better and it was.
This made we question why, what’s so different about these game? They are both Halo titles and they have most of the same weapons, so why can I be relaxed when playing Halo 3 but get aggressive with halo 4? I discovered a series of factors that contribute to the competitiveness of the games.
The first difference I will call presentation, when you finish a match in Halo 3 the announcer will tell you that you have won and that’s it but with Halo 4 you are told that you have won then “Victory” will be displayed across the screen and then you are shown how much experience you have received and what you have unlocked. Halo 4 is trying to give you an incentive to keep playing and with some games I understand this feature, but with halo 4 and Halo Reach it’s not like they were the first games, they are built on a successful series. All you had to do was remake the previous games great multiplayer in a new engine with new maps.
The second difference I think is more a matter of opinion, it’s the maps. Most of the Halo 3 maps were relatively small but well structured; most of them have some open space for vehicles but usually something was put in the design to prevent that open space from becoming a massive ‘kill zone’. Most of the Halo 4 maps have tight corridors with multiple paths this means that you have to keep focused since an enemy could be around any corner or could be behind you, the maps also seen to have large ’kill zones’ that you just can’t go to without having everyone shooting at you from every direction..
I finally decided to play the first two Halo games which I have never enjoyed however there is no online multiplayer for them anymore so I was force to play the campaign and I feel that they have terrible design for the levels, most of them seem bland and empty and seem to go on for far too long, I would prefer a short well-made level than a long repetitive, copy and paste level. I have also noticed that some weapons are completely useless, in a game like Call of Duty there are only a few types of weapons and they have slightly different stats so you expect some weapons to be not as good as others but with Halo each weapon is supposed to have its place or have a twist to make it worth using but some weapons I just don’t bother with, there is never a time where I think “Oh, I should use that weapon here”. Finally it shouldn’t take a super soldier three attempts to kill a tiny alien by battering it over the head with a futuristic alien alloy, that grunt should have died on the first hit.
So in conclusion I personally don’t feel like it’s worth playing anything less than Halo 3 and unless you have competent friends it’s not really worth playing Halo 4’s multiplayer, then again that’s just my opinion.
Lots of love Dogflap.
It was 1:30am and I was sat listening to music through my headphones while reading things on the internet on my Samsung tablet, then I came across something funny and decided to print screen it. Of course the tablet did take a print screen of what I was looking at, but what it also did was play a camera sound through the speakers for all to hear.
There is one obvious question from this. Why?
If I take a picture with an actual camera the sound is expected. If I take a picture with a phone or tablet I might think “Yeah, I can see where you’re coming from.” And then I would disable it because it’s unnecessary. What I really don’t want is a camera sound when I copy what’s currently on my screen, it’s like they think we’re children and that the sound will make us laugh, what’s next? A sound of keys jingling when I rotate the screen? Designed for humans? Or designed for children?